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AI Insights · Timothy · January 2024

Top 5 Hypercasual Games on Android in Belgium: Q4 2023

Discover the performance trends of the top 5 hypercasual games on the Android platform in Belgium during Q4 2023, including downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in Belgium: Q4 2023

In Q4 2023, the top 5 hypercasual games on the Android platform in Belgium showcased varied performance trends. Here's a detailed look at their downloads, revenue, and weekly active users.

QS Monkey Land: King of Fruits from Q-SSUM STUDIO saw a significant increase in both downloads and weekly active users. Downloads surged from approximately 4K in late October to around 36K by the end of November, before slightly decreasing to about 30K in late December. Weekly active users followed a similar trend, starting at around 4K and peaking at over 153K by the end of the year. Revenue also experienced a steady rise, peaking at $25 in mid-December.

Block Blast! by Hungry Studio maintained consistent growth in downloads and weekly active users. Downloads increased from approximately 6K in late September to about 22K in early December, before a slight dip to around 18K by the end of December. Weekly active users steadily climbed from around 55K to nearly 83K during the same period. However, the game did not generate any revenue throughout the quarter.

Real Car Driving: Race City 3D from Botanica Global exhibited fluctuating download numbers, starting at around 4K in late September, peaking at approximately 12K in late October, and ending the year at about 3K. Weekly active users showed a similar pattern, rising from around 7K to a peak of about 24K in late October, then stabilizing around 17K in December. Revenue peaked at $85 in late November, with occasional smaller earnings throughout the quarter.

Spider Fighting: Hero Game from Zego Studio saw a substantial increase in both downloads and weekly active users in Q4 2023. Downloads grew from just a few hundred in late September to a peak of over 20K in late November, before declining to around 3K by the end of December. Weekly active users followed a similar trend, rising from around 1K to a peak of approximately 28K in late November, before stabilizing around 11K by the end of the year. The game did not generate any revenue during this period.

Build A Queen from Supersonic Studios LTD also showed notable performance in downloads and weekly active users. Downloads fluctuated throughout the quarter, starting at around 6K in late September, peaking at over 11K in late November, and ending at approximately 11K in late December. Weekly active users experienced a steady increase, from around 21K in late September to nearly 39K by the end of December. Revenue remained minimal, with a peak of $8 in late October.

These insights into the performance of top hypercasual games are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024